<?xml version="1.0" encoding="UTF-8"?>

<CVehicleMetadataMgr>
  <AnimRateSets />
  <ClipSetMaps>
    <Item type="CClipSetMap">
      <Name>ENTRY_CLIPSET_MAP_LOW_GULLWING_FRONT_LEFT</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@low@gullwing@front_ds@enter_exit</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_BreakInAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_BreakInAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_BreakInAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_JackingAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_JackingAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_JackingAnims</ConditionFlags>
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>EXIT_CLIPSET_MAP_LOW_GULLWING_FRONT_LEFT</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@low@gullwing@front_ds@enter_exit</ClipSetId>
          <VarClipSetId>ExitVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>ENTRY_CLIPSET_MAP_LOW_GULLWING_FRONT_RIGHT</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@low@gullwing@front_ps@enter_exit</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_BreakInAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_BreakInAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_BreakInAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_JackingAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_JackingAnims</ConditionFlags>
          <InformationFlags />
        </Item>
        <Item>
          <ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
          <VarClipSetId>EntryVarClipSet</VarClipSetId>
          <ConditionFlags>CF_JackingAnims</ConditionFlags>
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
    <Item type="CClipSetMap">
      <Name>EXIT_CLIPSET_MAP_LOW_GULLWING_FRONT_RIGHT</Name>
      <Maps>
        <Item>
          <ClipSetId>anim@veh@low@gullwing@front_ps@enter_exit</ClipSetId>
          <VarClipSetId>ExitVarClipSet</VarClipSetId>
          <ConditionFlags />
          <InformationFlags />
        </Item>
      </Maps>
    </Item>
  </ClipSetMaps>
  <VehicleCoverBoundOffsetInfos>
    <Item type="CVehicleCoverBoundOffsetInfo">
      <Name>bmwm8_COVER_OFFSET_INFO</Name>
      <ExtraSideOffset value="-0.050000" />
      <ExtraForwardOffset value="0.050000" />
      <ExtraBackwardOffset value="-0.300000" />
      <ExtraZOffset value="-0.200000" />
      <CoverBoundInfos />
    </Item>
  </VehicleCoverBoundOffsetInfos>
  <BicycleInfos />
  <POVTuningInfos />
  <EntryAnimVariations />
  <VehicleExtraPointsInfos />
  <DrivebyWeaponGroups />
   <VehicleDriveByAnimInfos />
   <VehicleDriveByInfos />
  <VehicleSeatInfos />
  <VehicleSeatAnimInfos />
  <VehicleEntryPointInfos />
  <VehicleEntryPointAnimInfos>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_bmwm8_FRONT_LEFT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_GULLWING_FRONT_LEFT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_GULLWING_FRONT_LEFT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
      <OpenDoorTranslation x="0.000000" y="-0.100000" />
      <OpenDoorHeadingChange value="1.570000" />
      <EntryHeadingChange value="-1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
    <Item type="CVehicleEntryPointAnimInfo">
      <Name>ENTRY_POINT_ANIM_LOW_bmwm8_FRONT_RIGHT</Name>
      <CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
      <EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_GULLWING_FRONT_RIGHT" />
      <ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_GULLWING_FRONT_RIGHT" />
      <AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
      <AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
      <AlternateJackFromOutSideClipId />
      <AlternateBeJackedFromOutSideClipId />
      <AlternateEntryPointClipSetId />
      <EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
      <EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
      <OpenDoorTranslation x="0.000000" y="-0.100000" />
      <OpenDoorHeadingChange value="-1.570000" />
      <EntryHeadingChange value="1.570000" />
      <ExtraZForMPPlaneWarp value="-2.000000" />
      <EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
      <EntryAnimVariations ref="NULL" />
      <NMJumpFromVehicleTuningSet />
    </Item>
  </VehicleEntryPointAnimInfos>
  <VehicleExplosionInfos />
  <VehicleLayoutInfos>
    <Item type="CVehicleLayoutInfo">
      <Name>LAYOUT_LOW_bmwm8</Name>
      <Seats>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
        </Item>
        <Item>
          <SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
          <SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
        </Item>
      </Seats>
      <EntryPoints>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_bmwm8_FRONT_LEFT" />
        </Item>
        <Item>
          <EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
          <EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_bmwm8_FRONT_RIGHT" />
        </Item>
      </EntryPoints>
      <LayoutFlags>StreamAnims UseLeanSteerAnims UseSteeringWheelIk DisableJackingAndBusting UseFinerAlignTolerance</LayoutFlags>
      <BicycleInfo ref="NULL" />
      <AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
      <HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
      <SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
      <MaxXAcceleration value="15.000000" />
      <BodyLeanXApproachSpeed value="10.000000" />
      <BodyLeanXSmallDelta value="0.400000" />
      <LookBackApproachSpeedScale value="1.000000" />
	  <FirstPersonAdditiveIdleClipSets>
        <Item>clipset@veh@low@ds@idle_a</Item>
		<Item>clipset@veh@low@ds@idle_b</Item>
		<Item>clipset@veh@low@ds@idle_c</Item>
		<Item>clipset@veh@low@ds@idle_d</Item>
		<Item>clipset@veh@low@ds@idle_e</Item>
	  </FirstPersonAdditiveIdleClipSets>
	  <FirstPersonRoadRageClipSets>
        <Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
		<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
		<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
	  </FirstPersonRoadRageClipSets>
      <CellphoneClipsets>
        <CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
        <CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
		<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
        <CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
      </CellphoneClipsets>
    </Item>
  </VehicleLayoutInfos>
  <VehicleScenarioLayoutInfos />
  <SeatOverrideAnimInfos />
  <InVehicleOverrideInfos />
  <FirstPersonDriveByLookAroundData>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_bmwm8_FRONT_LEFT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-100.000000" y="100.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="-0.275000" />
            <AngleToBlendInOffset x="30.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="0.175000" />
            <AngleToBlendInOffset x="10.000000" y="90.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="0.000000" y="140.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="-10.000000" y="10.000000" />
        <AngleToBlendInExtraPitch x="50.000000" y="100.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="1.000000" />
          </Item>
          <Item>
            <Offset value="0.125000" />
            <AngleToBlendInOffset x="0.000000" y="75.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="0.000000" y="75.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="-7.500000" y="-12.500000" />
        <AngleToBlendInExtraPitch x="35.000000" y="75.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.170000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
    <Item type="CFirstPersonDriveByLookAroundData">
      <Name>LOW_bmwm8_FRONT_RIGHT</Name>
      <AllowLookback value="false" />
      <HeadingLimits x="-100.000000" y="100.000000" />
      <DataLeft>
        <Offsets>
          <Item>
            <Offset value="0.000000" />
            <AngleToBlendInOffset x="0.000000" y="1.000000" />
          </Item>
          <Item>
            <Offset value="0.125000" />
            <AngleToBlendInOffset x="0.000000" y="75.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="0.000000" y="75.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="-7.500000" y="-12.500000" />
        <AngleToBlendInExtraPitch x="35.000000" y="75.000000" />
      </DataLeft>
      <DataRight>
        <Offsets>
          <Item>
            <Offset value="0.275000" />
            <AngleToBlendInOffset x="30.000000" y="100.000000" />
          </Item>
          <Item>
            <Offset value="0.175000" />
            <AngleToBlendInOffset x="10.000000" y="90.000000" />
          </Item>
          <Item>
            <Offset value="0.050000" />
            <AngleToBlendInOffset x="0.000000" y="140.000000" />
          </Item>
        </Offsets>
        <ExtraRelativePitch x="-10.000000" y="10.000000" />
        <AngleToBlendInExtraPitch x="50.000000" y="100.000000" />
      </DataRight>
      <WheelClipInfo>
        <HeadingLimitsLeft x="0.380000" y="0.430000" />
        <HeadingLimitsRight x="0.480000" y="0.530000" />
        <PitchLimits x="0.470000" y="0.530000" />
        <PitchOffset x="0.000000" y="0.050000" />
        <WheelAngleLimits x="-0.700000" y="0.000000" />
        <WheelAngleOffset x="0.010000" y="0.040000" />
        <MaxWheelOffsetY value="0.170000" />
        <WheelClipLerpInRate value="0.150000" />
        <WheelClipLerpOutRate value="0.180000" />
      </WheelClipInfo>
    </Item>
  </FirstPersonDriveByLookAroundData>
</CVehicleMetadataMgr>